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Devlog
Willie, Fetch!
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Devlog
Updated Sprites and Collisions_Wk 9
May 31, 2025
by
Hippias_EV
This week, I was mainly working on sprite improvements. Firstly, I worked on Willie's sprite (see Willie Sprites). I have made a small sprite sheet. This is based on my designs from my project proposa...
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Music_Wk11
May 31, 2025
by
Hippias_EV
Music: This week I focused on creating some music for my game! I am massive fan of video game music so this was very exciting to do. I worked in Logic to make my song. I have worked mainly with MIDI i...
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Documentation + User Guide
May 30, 2025
by
Hippias_EV
Concept and Final Game Comparison: Concept: In my original concept I planned for the balls to "impact the player’s score" and the flies to hurt the player. These elements were achieved in my final p...
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Game Testing_Wk12
May 22, 2025
by
Hippias_EV
Link to feedback form. https://forms.office.com/Pages/ResponsePage.aspx?id=VV3rFZEZvEaNp6slI03uCBobt6jx... Some UI and Sprites: Prior to our testing session, I added some UI menus to my game. I added...
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Health and Enemy Particles_Wk10
May 11, 2025
by
Hippias_EV
Health: This week I have added a UI to display Willie's health. I have used a classic heart system seen in many games. However, rather than hearts, I'm using Willie heads to represent health. I hand d...
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Player Movement_Wk8
April 27, 2025
by
Hippias_EV
This is the first devlog for Willie, Fetch! This week I have been making little prototypes for Player Movement, Enemy Spawning, and Sprites. Player Movement: Firstly, I set up a temporary Willie sprit...
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AT2_Game Concept Devlog
April 14, 2025
by
Hippias_EV
Concept Statement: Play as Willie, an energetic and lovable dog on a mission to collect his lost squeaky balls while dodging pesky, buzzing flies. Collect rare bits of pasta and power up Willie during...
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